![]() You guys are all wonderful and I honestly hope this doesn't cause any issues for the future. Six games for the price of two is still a great deal. Bottom line, we all try to get everything right. There have been times where I've made carts and then found an issue. (The shields in Space Invaders are held entirely in RAM).įor the people that are taking issue with the cart: CPUWIZ did an awesome job of creating these boards, and although they were tested, none of us are a big company that we can hit every aspect of every game. I need to go back and see if I'm manipulating RAM in such a way that it hits a bankswitch hotspot somehow that in a stand-alone cart would not be an issue. The single cart versions of MC and SI do not have the issues here. ![]() ![]() Unfair advantage - especially if the person controlling Blinky knew the other monsters' AI well. Originally I had it when you can control Blinky all of the time, but that made it impossible for the Pac-Man player to live very long. You cannot control Blinky when they are blue, or when they are heading to their corners. Off the top of my head (I'm not home at the moment) I forget how the switches should be set, but it only works in 2-player mode, and only when the monsters are in 'chase' mode. Are you saying when you move the joystick the tank doesn't move at all? Can you do a video or at least a screen shot so I can understrand what you are talking about? Jinks - Re: PMC. I've tried FailSafe on the Multicart and it seems to work.
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